SecureKey is an app designed for users who want to feel safe at all times.

Designed in Figma

My Role & Responsibilities

Lead Ux designer

Wireframing, prototyping, and conducting user test

Project Duration

3/24-4/24

Challenge

The problem we are trying to solve is some people may not be aware when and who may be coming into their house at all times and these people want to feel safe.

Goal

By using our app users will always feel safe knowing who and when someone is coming into their homes.

Talia was our core user persona, exemplifying the needs, values, goals, and concerns of our potential users. She is interested in feeling safe in her new home even when she’s away.

User Persona

Paper wireframes

The paper wireframe for the SecureKey app before usability studies and considering user feedback.

Low Fidelity Mobile Wireframes

Logo

Branding

Hi fidelity prototype

Usability Testing

I had users test the high fidelity prototype and test out some of the features.

Usability Test Objectives:

  • Create an account

  • Add a device

  • Navigate to delete a device

  • Edit the name and email on the account

  • Delete account

Users easily navigated through the app and completed the task easily as well.

This app will have a positive impact for the daily use of all users looking yo feel safe at home and keep their homes and belongings safe. Throughout this project I learned more about building on my design skills which was very useful.

Next Steps

  • Continue to iterate the design of the app as needed.

  • Not much user research was done for this specific product so i could go back and do more research in order to understand the users more.

  • Continue to gain knowledge and practice my skills to improve my overall designs.

Conclusion & Next Steps

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